forgames.blogg.se

Fallout 2 gecko pelts
Fallout 2 gecko pelts






fallout 2 gecko pelts

Question is: How do we arm the other 11?". "There is enough guns to arm one out of twelve people on the planet. You also recieve a 20% bonus when fabricating ammunition. You also recieve 10% discount when buying weapons and 10% bonus when selling them.

fallout 2 gecko pelts

Excessive use will result in random physical permanent and non permanent conditions.ĭescription: Your reputation with factions when selling guns to them is increased 10%. When determing the reactions of the NPCs in the wasteland to your actions you have a Fifty-Fifty chance to avoid any entanglements.ĭescription: Gain the ability to use two small arms weapons at the same time.ĭescription: The time required to fully rest is cut by 25%. Requirements: Speach 60% Pickpocket 60% Gambling 60%ĭescription: You´re less likely to be affected by the responsibility or the consequences of your actions. Your speach is increased 10% and the perception of any attacker is reduced by 2 during the influence. When talking to wasteland slackers you have a 25% chance that they join you and your cause.ĭescription: You´re less likely to be affected by the various alcholoc beverages somewhat toxic influence on the user. Requirements: Outdoorsman 90%, Speach 90%ĭescription: Your way of life have made you attuned to the harsh environment you´ve been a part of for so long. Each time you take this perk you´re able to change either your SPECIAL, Skills, Traits or Perks.ĭescription: While in your presence nobody is able to win anything in a Casino, Gambling hall or in Private Clubs. Requirements: Explored atleast 75% of the map and talked to atleast 50 people.ĭescription: Dealing wih the sentients in the wasteland for an extended period of time have caused a small Hemorrhage in your brain.








Fallout 2 gecko pelts